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7 unsolved ethical problems related to virtual reality

In the last few years, significant progress has been made on virtual reality (BP). The quality of the BP glasses is getting better, the supply of appropriate content grows, and in just one quarter of 2017, more than one million BP-sets have been sold. Engineers work every day to improve equipment, but also to content, as well as reduce their prices, to be available to as many audiences as possible. Visible problems, of course, are solvable and work can contribute to the physical improvement of this whole technology, but there are still several unanswered questions from the aspect of the 7 unsolved ethics of functioning of the world of virtual reality.

1. Protection of the user

Because when there is no real field of view when carrying the BP-set, there are risks of hitting at home (or in the surroundings), that is, physical injury. That’s why it is necessary to supplement the sets with something that will protect against such blows, such as, for example, a sensor that will respond to any approach to an object.

2. Social isolation of the user

Like the other tech devices, we have, so virtual reality can cause dependence and passage for too long with the BP-eye set. Therefore, it is necessary to regulate and limit the time spent in virtual reality.

3. Virtual crime

  The development of this technology has led to the possibility of virtual presence in the games that you previously played on a mobile phone. Entering virtual reality into games full of violence and crime is still the subject of many ethical debates.

4. Overlap with reality

After spending too much time in the virtual world, the user may find it difficult to return to reality and act just like before starting to use BP equipment. The result can be changes in behavior and disruption of relationships with people, especially because they think that the characteristics of the BP-world are valid in everyday life.

5. Playing time

Although rare, too much “living” in the virtual world can cause effects of post-traumatic stress disorder. In BP games, the user is forced to make decisions, to give orders, but also to deal with the consequences. In this way the course of the game can cause traumatic conditions in the user

6. Virtual trips

Virtual reality can allow us to travel to a different place every day, and actually be home, in the comfort of our bed. This may also mean that some will offer virtual visits to places that in reality are forbidden for sightseeing tours. Therefore, a question arises as to whether there will be restrictions on virtual trips.

7. Privacy of the user

Each new technology carries with it the problem of protecting the privacy of the user. When the virtual reality is in question, a large number of content is foreseen, but it is never clear whether the right to privacy is also being considered. The big ethical dilemma is whether to allow advertising through BP applications or this experience, however, be more individual and more isolated.

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